
However, the Rain Maker is the absolute worst of the bunch. It has the highest range in the game, leaving it untouchable by Boom Cannons and most defenses unless you plant them right on the beachline. Even then, Rain Makers shoot ridiculously powerful shells in groups of five that can blow apart most buildings in one go. For regular troops, even the Riflemen tend to get a lot of scorn, specifically in Hammerman Strikes Back and lower Tech Levels of Warships.It combines the Lazortron's extreme range and the Critter Cannon's distraction potential for what it's agreed by many players to be the deadliest troop in the game. Riflemen can be spammed much more than other troops, but will typically crumple quickly without backup. However, in Warships and Hammerman events, Riflemen are deployed in such insane numbers (Up to the thousands with Hammerman Attacks) that splash damage turrets are required to succeed, otherwise they will steamroll your base or warship easily. The S.I.M.O may just look like a souped-up Sniper Tower at first glance, but it is significantly more deadly.In general, all of the Prototype Defenses are extremely dangerous, but a few stand out in the community.High leveled Mortars can thankfully shut down Riflemen, but with Hammerman, his infantry can have such ridiculously high health buffs that you would need 7 powered up ice statues for your area defenses to even stand a chance (Which is also why PVP players tend to hate "Hammerman Day").

It has the firepower of a Cannon and around the same fire rate as a Sniper Tower, allowing it to rip apart Heavies and Tanks easily. Think you can move higher health troops to defend the ones being battered? Well, the S.I.M.O breaks the rule of turrets targeting the closest troops: instead, it attacks the lowest health troops in range instead. This targeting method tends to ruin any attacks that rely on meat shields (such as the staple Heavy/Zooka stratgy), and to rub more salt in the wound, it is one of the only non-mine defenses that ignore Smoke Screens. Shield Generators can't attack, but were clearly designed to shut down HQ rushing.These towers make Operation Duplexity much more harder than it is.

It provides a shield that takes damage for the HQ, based on a percentage of the HQ's max health.

Four Mark III's can give what is essentially a 400% health buff to the HQ, requiring attackers to deal with it first before striking the HQ - and since they scale with HQ health, Ice Statues can also boost the shield HP as well. While the shields can be instantly destroyed (or weakened, if there are more than one) by taking out the Generators, any savvy players will place them in spots that are hard to reach, heavily defended, or able to force troops into a disadvantageous position.
Boom beach landing craft heavy generator#
Boom beach landing craft tank generator#Īnd Shield Generator spam gets very, very bad on later operations, where there may be dozens of them giving the already HP-boosted Power Core a surplus of several million HP, making the core effectively immortal until you take them down - and the generators are often well defended by hyper-buffed defenses, leaving brute force as the only viable option.
